input mapping is not working when OpenXR plugin is disabled for Quest 3 project and VR preview

I am working on a VR project in UE 5.3.2 for the Quest 3 and need the MetaXR plugin in order to enable additional input for the Quest controllers. (thumb rest)

The current version of the MetaXR plugin requires the default OpenXR plugin to be disabled, so that my project can run in VR preview during development.

But with the disabled OpenXR plugin, the ‘OpenXR input’ option is disappearing in the project settings, and the default mapping contexts are no longer working. How can I add now the ‘Player Mappable Input Config’ of the PMI_VRTemplate back to my project?

Adding the IMCs to the default mapping contexts of the project settings did not work!

I am using now this version of the Meta XR plugin, faced a similar issue but might get a solution. Need to do further checks and testing :face_with_monocle:

This is a bug with the Meta XR plugin, and it is not related to OpenXR. I checked and don’t have this issue on my Vive or Valve Index. There’s a workaround to click in the viewport, every time before entering VR preview mode.

I guess this will be fixed in with one of the next updates of the Meta XR plugin. Right now I can live with this workaround.

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