Hey all,
I am struggling with something that’s probably simple: I have a mapping context for a dial where I want to grab and when I use the thumbstick it would rotate the dial. I am using the same set up as the default VR weapon as follows:
I thought it would work fine but what actually happens is the print string prints it properly but the player also snap turns. The priority is set to 1 just like the weapon IMC but it turns anyway. And not only that, I can’t do anything else after releasing the object.
Can someone give me some explanation about how to properly enable/disable these inputs?
Thanks.