This allows me to have a context mapping specially designed for the UI.
I want my WB to execute this line of code when I press the button associated with Input Action “Back”, which is the “Backspace” key. This line of code allows me to return to the main menu of my pause menu. Unfortunately, the WB doesn’t detect any input.
Thanks, I feel like an idiot ^^'. I put the backspace entry in the wrong Input Action on the IMC. Thanks for your quick reply and for finding out what it is.
your WB wont receive Back because the UI mapping context priority / Input Mode is wrong — add the UI IMC to the EnhancedInputLocalPlayerSubsystem with higher priority when the pause widget shows and set Input Mode Game And UI (or UI Only) with Show Mouse Cursor, then the Backspace mapping will fire to the widget. remove the context when you pop the menu.