Hello !
How can I make the Blueprint Widget (WB) receive an Input Mapping Context designed for the UI?
Currently, from the player, when “P” is clicked, the game pauses, the bp widget appears on the screen and this code sequence is executed.
This allows me to have a context mapping specially designed for the UI.
I want my WB to execute this line of code when I press the button associated with Input Action “Back”, which is the “Backspace” key. This line of code allows me to return to the main menu of my pause menu. Unfortunately, the WB doesn’t detect any input.
I absolutely want to keep the input mapping context so that the player can rebind his keys. What to do?
Thank you very much for your time