Hello,
First of all i will admit i am very new to UE5 but do have some programming experience. I have been following the freecodecamp tutorial. I am trying to add input keys into an axis movefor (see below). I have used the following blueprint using axisevent. the problem is that when the game is being run it thinks i am constantly pressing the keys even though i am not touching it and i am not sure why that is. please help me
Thank you in advance

Use an Enhanced Input Action and connect your action to it’s Started execution pin to trigger it only once. But in your case, it seems like you want to move your character while the button is pressed so use the Triggered execution pin of the input action node to do that.
thank you for this
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