Input KB/Xbox Input working only once and only when clicking "selected view port" (not Play)

I seem to have lost Input from KB/Xbox controller 90% of the time it seems. In 4.18 I used to use an Xbox controller to fly a pawn around the screen.
Now in 4.19 it works sometimes if I click “selected Viewport”, but mostly I get no input from KB or Xbox, although I can use the Xbox controller to fly around in the editor.

I have created a new “twin stick” project in 4.19 and the behaviour is the same.

Using the “Launch” menu works 100% of the time, with all my projects.

Edit: I can get the inputs to work once if I click “selected view port”, not “play” even though its set to “selected view port”. After the first “ESC” out of the game no matter what I click there seems to be no input available.

Went back to 4.18.3 and a backup copy of the game saved to NAS before 4.19 was released. Its the same code as above, but with 4.18 input works all the time.

I also don’t get a one time error "CrashReportClient.exe Ordinal Not Found - The Ordinal 1002 could not be located in the dynamic link library C:.\dbgeng.dll "
This error pops up when run this particular 4.18 project I was using for VR, after closing the dialog box the message never appears again.

Found the problem.

Have to click right mouse button before the inputs start working.

Must be a new to 4.9.

capture mouse on launch setting?

There is a dialog box in the top let of the editor window when you press “Play” that I never get in 4.18 that says “Click for mouse control”. When I noticed this I pressed a mouse button and found the inputs both KB and Xbox started to function.

“Capture mouse on Launch” settings seem to have no affect on my problem with inputs.

The only way I can get inputs to work in the editor viewport with 4.19/4.20 is to click a mouse button, any mouse button.

thats odd that it doesn’t work for you, when i disable it, i have to click the viewport to use mouse, when it’s enabled it automatically works when i play in pie/new window or standalone