Hello, I have this issue where I have created a “Interact” function in the “Project settings” under “Input” with the assigned Key “E”. When I fire the “E” key on the BP_FirstPersonCharacter it fires of the Event Interact
. But when I assign the Interact event
to this blueprint process:
It does not fire off the “process” like change form camera A to B..
But if I use as you can see the default Event E Key
it does fire off the entire process as it should.
(A simple task like “Print String” does work with the Interact event)
So my question would be why does it work from the integrated “E” event but not from the Project settings “Input” field ?
I assume it has something to with the PlayerController that the “Interact” event does not know what to posses to “control”, which is confusing to me since It is in the same blueprint and I use the function Get Player Controller
also everything is assigned to Target: self
which also is the Blueprint itself.