Hi All,
I am inputting 4 float values and 1 int to a custom node in BP. Right before doing that, I let the engine print the values to the log. In the CPP Code, the first thing that I am doing is throwing an error message with the input values. However, the log shows that the input was not properly transferred.
Proof:
What I have tried:
- Change the input definition in the header file to “const float” as well as to “float” only - to no avail
- Promoted the input variables before sending them to CPP - also no effect
The Code:
.h file
UFUNCTION(BlueprintCallable, Category = "Settings Menu Keyboard Setup", meta = (DisplayName = "CPP Keyboard Line Adjustment", Keywords = "CPP"))
static void KeyboardLineAdjustment(const float LineLength1, const float LineLength2, const float InfoGridMiddleX, const float InfoGridMiddleY, const int Index,
float& NewLength1, float& NewLength2);
.cpp file
void UKeyboardSetup::KeyboardLineAdjustment(const float LineLength1, const float LineLength2, const float InfoGridMiddleX, const float InfoGridMiddleY, const int Index,
float& NewLength1, float& NewLength2)
{
UE_LOG(LogTemp, Error, TEXT("LineLength1: ") TEXT("%d") TEXT(" LineLength2: ") TEXT("%d") TEXT(" InfoGridMiddleX: ") TEXT("%d") TEXT(" InfoGridMiddleY: ") TEXT("%d") TEXT(" Index: ") TEXT("%d"), LineLength1, LineLength2, InfoGridMiddleX, InfoGridMiddleY, Index);
Apparently I am doing something wrong, but with the exact same setup, my other functions are working just fine.
Any help is appreciated, thanks very much!