Ok so Im working on a Darksiders like Action Game with some platforming and the two biggest concerns i have for the player controller is it feeling unresponsive. Even if it’s the players fault. Pushing the jump button the frame before you officially hit the ground isn’t fun no matter what so I designed an Input Buffer system. Sadly though it caused a bug where it called the actual actions 2 frames in a row. not noticeable on most things but it ■■■■■■ up my combo system.
I was wondering if there was any input buffer tutorials for UE4 that are proven to work because I have one more design in me but i worry it might fall to the same bug.