Input binding in patch notes

In the latest patchnotes for 27.0 (27.00 Release Notes), what is “Exposed an initial subset of input bindings to UEFN.” referring to?

The bullet point before mentions the editor shortcuts, is it just the same thing?
“Exposed an initial subset of Editor Keyboard Shortcut Bindings in UEFN. You can access them via Editor Preferences > Keyboard Shortcuts”

Wondering if it’s input binding for verse or not, gonna assume not as I couldn’t find anything in the editor.

If you go under Preferences > Keyboard Shortcuts, you’ll see this, which we previously couldn’t change

For me it’s a big deal because I’m using an AZERTY keyboard, you can also remap the Build Verse Code shortcut if you want :person_shrugging:

That’s not really what I’m asking, on the patch notes there are 2 bullet points, 1 mentions the keyboard shortcuts like you said, the other mentions input bindings (like in-game input bindings), I wanted to know the difference between the patch note points.

Oh sorry, yeah I see, well I think they’re essentially the same.

Maybe Inputs here would be a reference to viewport camera inputs ?

Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.

Yeah they probably are, was just holding out a little hope that we had input bindings, curious what they meant differently between the 2 points. Maybe it’s the camera inputs yeah.

Thanks anyway :slight_smile: