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Input actions not working in Game Mode blueprint?

I can’t find any documentation on this, but when I try to call any input action in the active Game Mode blueprint, it doesn’t fire.
When I move it to a level blueprint, it does.

What am I missing? Thanks

I don’t know the answer to that specifically, but the game mode doesn’t usually need to contain code.

What is it you’re trying to do?

Just tried to trigger something with a key for development testing. It surprised me and I haven’t found a mention about it anywhere, so it cost some time. Hopefully this can help someone else googling for it.
Also I don’t like unexplained inconsistencies, especially in professional tools.

This has been baffling me as well. The solution is that you have to enable the actor to receive inputs, explained here:
https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/1504764-simple-keyboard-input-blueprint-not-working

Did you enable input on the BP for player 0?

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