I can’t find any documentation on this, but when I try to call any input action in the active Game Mode blueprint, it doesn’t fire.
When I move it to a level blueprint, it does.
What am I missing? Thanks
I can’t find any documentation on this, but when I try to call any input action in the active Game Mode blueprint, it doesn’t fire.
When I move it to a level blueprint, it does.
What am I missing? Thanks
I don’t know the answer to that specifically, but the game mode doesn’t usually need to contain code.
What is it you’re trying to do?
Just tried to trigger something with a key for development testing. It surprised me and I haven’t found a mention about it anywhere, so it cost some time. Hopefully this can help someone else googling for it.
Also I don’t like unexplained inconsistencies, especially in professional tools.
This has been baffling me as well. The solution is that you have to enable the actor to receive inputs, explained here:
https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/1504764-simple-keyboard-input-blueprint-not-working
Did you enable input on the BP for player 0?
I’m having this same problem, but your link is dead. Is there another way to access that page or the information it contained?