input actions no longer work on widget

Hi all,

For some reason all of my input actions do not work anymore on my weapon wheel widget, even inputs that work in other places do not work here.

For my weapon wheel I create it from the HUD on begin play and hide it.
I then toggle the visibility when I want to show it like so

I know I’m using the correct widget, as the rest of the blueprint functionality works as expected and all other breakpoints trigger

When opening the wheel I add the set the input mode to game and UI, for the IMC I also give it the highest priority

So far I’ve tried

  1. Removing every other IMC but the weapon wheel one.
  2. Give the input a different input key
  3. Updated to UE 5.4
  4. Adding the weapon wheel IMC to the default IMCs in the project settings
1 Like

OK so I can fix the issue but only temporarily. If I delete the weapon wheel widget and re-add it, the inputs then work! However, anytime I restart the editor, the issue re-occurs.

If you look closely in the video you can see all the relevant IMCs are set and there actions are being triggered. For whatever reason re-adding the widget must push it to the top of the input handler. If this is the case then something is happening on this widget specifically. The only difference to this and the other widgets is that I’m toggling its visibility, the others I am creating and removing from parent