Im making the game menus (inventory, pause, equipment) and I was working with two “Input Mapping Contex”, one for Gameplay and the other one for the UI navigation.
When i load a menu, i add the UI Mapping Context with a higer priority, and then i use the node “Set Input Mode UI Only” attached to the menu i just load. The problem when i do this, is that the Maping Context start being ignored. I dont know if its necesaary use “Mode UI Only” and i really dont understand what it does
I use a “Set Input Mode Game and UI” instead the “UI Only”, and that allowedme to use the Input Mapping designed for the UI, but honestly, i dont know if thats a solution, and if that allow me to controll all the menus with my keyboard and mouse.