I have a set-up that prints a string after each of my Input Actions is pressed in game. I simply plug the “InputAction” node into the “Print String” node in my character blueprint. For most of the inputs this works fine, but one of them fails to print and I don’t understand why. The set-up is the same for this action as it is for the others, in both the blueprint and the action mappings. What could cause this to not work for one action while it works fine for the others?
Post an image of your blueprint please.
I can’t; the site’s image upload tool isn’t working. It’s an input action node connected to a print string node. That’s it.
Hey Chroma -
If you’re unable to upload an embedded image as part of your post could you instead add it as an attachment to the post? Being able to see what your setup looks like will help in identifying why the input isn’t working.
To address your issue, are you using a simple input action such as specifically designating a key in the blueprint (say the “K” key) or are you setting up an actual input in the Project settings and using that instead (setting a “Fire” input that is bound to the K key)? If you are doing it this way, what is the input action and what key is it bound to? Does the string print if you bind that key directly to your print string node?