Whenever you click the controller finds the actor you’re clicking on and prints out it’s name. However, for some reason clicking doesn’t do anything most of the time but occasionally works as intended. I’m on 5.3.2 (still using the old input system because i like it more). I have a different input action set up that works every time but changing this input action or plugging a working one into the same node tree doesn’t seem to do anything.
Already tried that, it’s the click. I said the ctrl-f thing to say i’m 100% sure there’s nothing else resolving the same input (i checked for any other actions as well)
Also, the trace is really simple and when it does get triggered it works so i don’t see how it could be the part that’s failing, it’s def something to do with the input
What are your expectations here then? We get no info apart from the isolated scenario that does not work, input that is not consumed (100%) and a line trace that is very reliable.
Perhaps it’s time to spill the beans about the rest of the setup. Run the widget reflector, see if widgets get in the way. Explain how input modes are handled.
Checked everything you said, tried setting input mode to game and UI on begin play and it fixed it. I was under the assumption it’s the default and you didn’t have to do that since i hadn’t ever encountered this issue before.
Thanx for the help