Then, I set up a Player Mappable Input Config and set that in the OpenXR Input.
Finally, I created a BP_InputState and set it on the VR Game Mode.
It is extremely simple right now. It adds the mapping context to the input
subsystem and prints mesages to the screen when it loads and the input
event is triggered:
Try adding this to the blueprints beginplay. Actor blueprints have to be dragged into the level or maybe created some other way for them to handle inputs.