This problem has been plaguing me for a week and I don’t want this to go on any longer. Maybe there is a simple solution that I am overlooking. I read a few other forums on this issue without any working solution.
I set up a blueprint for a store. When a player walks into the radius of the store the player will be able to access it and purchase items. I have an input action mapping on the letter “e” for interaction. My problem is that the input action will not fire yet everything else around it does. I created pick-ups based on the SAME exact logic that works without any issue (when it comes to the player overlapping the box collision). However when I create new blueprints with an action mapping or any key it will NOT fire. I do not understand this problem because other blueprints I created work with it. It is so strange to me that I have to duplicate existing blueprints, clean out the logic I don’t need and put in logic that fits with what I am going for and witness it work like a charm. EVERY NEW blueprint I create Input Action Mappings/keys refuse to fire and I am unable to understand why.
This is the overlap setup (I did have a Printstring node attached at the end that printed out True, so it is working)
Here is the Input Action Setup (I did have a Printstring node before the branch and it did not print out anything)
This was happening to me within 4.21 I thought switching over to 4.22 would resolve the problem but it did not. If anyone can enlighten me on how this is happening I would greatly appreciate it.

