Input Action Move and CommonUI

Hello and thanks in advance.

I have an issue where my keyboard press to move is not firing its c++ binding.

I’ve been exploring pieces of Lyra so my project is fashioned very similarly and has a large chunk of the core still, including the hud layout and activatable widgets.

Here is an Enhanced Input debug screenshot showing my two input action mappings and the input mapping context is applied.

Both of these indicate during key press by turning green. Mouse look makes it back to code but IA_Move never is sent back to the game it seems.

A dump of CommonUI
Screenshot 2025-01-22 232937

Hud details

it says Game but I have also tried Default, Game & Menu

Here are the bindings

IC->BindNativeAction(InputConfig, EONGameplayTags::InputTag_Move, ETriggerEvent::Triggered, this, &ThisClass::Input_Move, /bLogIfNotFound=/ false);

IC->BindNativeAction(InputConfig, EONGameplayTags::InputTag_Look_Mouse, ETriggerEvent::Triggered, this, &ThisClass::Input_LookMouse, /bLogIfNotFound=/ false);

IA_Move

and IMC

So in my novice brain it feels like my keypress is being consumed by CommonUI which during research is very ‘common’ but I thought I have my option set correct above on my hud for keyboard press and I do not have any widgets or menus I am displaying either.

Would appreciate any insights into where to look next!

Thanks.