Input action missing action Y and X

Trying to learn the input mapping but not working as nicely as I’m wanting it to. First issue is, default project has a simple movement input action, but recreating both input actions and input mapping context, it’s not the same. Why is it not the same? What am I missing? All is the same.

Starter project:

and mine from scratch:

Mine is replaced with elapsed seconds and triggered seconds.

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Hi @venomtail

Well i certainly see alot not happening, you havent connected half of the nodes especially the execute pins on yours, or am i missong the point here?

I have the same issue trying to replicate this, looks like “action value x” and “action value y” is missing - so there’s no way to connect them at all. Does anyone know where we define those to make them appear?

I figured out that “action value” can be connected by changing the “value type” in the input action itself to float. But where I get the second one from I have no idea.

If you right click the blue “Action Value” circle, I believe you can split it into the two floats you’re looking for.

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I didn’t see a solution listed but I found one by looking at the manual here Enhanced Input in Unreal Engine | Unreal Engine 5.2 Documentation

Specifically under Core Concepts>Input Actions. You will need to go to your Input Action and switch it from the Default value of Digital (bool) to Axis2D (Vector2D) as shown here.

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after you change it to Axis2D you can then right click on the blue action BEFORE you connect it to anything and select split.

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This was exactly the issue at hand! Did not realize that’s what that pin would be.

@high500 further up is completely lost.

Coming back in 2024 to say thank you so much for this!