So I have the default jump for my character using the third person starting project in unreal. in the Input action I see that there are currently two triggers (pressed and released). I tried adding a third one for Hold. I have the hold time threshold at 0.4 seconds and my actuation time set to 0.001 (based of a tutorial I was using but didn’t end up using) How do I get this held for 0.4 seconds trigger event to show up as part of the node built into the enchancedInputAction IA_jump node inside the character blueprint.
For a delayed action (hope I understood the intent correctly), you’d set up the Input Action like so:
And then use the Triggered
pin. Here, Triggered
will fire a single time (is One Shot[T]
) after .4s has gone past.
How do I get this held for 0.4 seconds trigger event to show up
Not a thing. You gotta work with what’s on the node. Would be neat! if the IA nodes were so dynamic, though.
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