Input Action fires twice when held BUG

Hello, I want a button to open and close an inventory. As far as I know this setup should work so that pressing my input action key only fires once. However if I hold the key down for just a moment it opens and closes my inventory in a flash. I’ve added a print string to confirm my button press is firing twice. This is frustrating as this works perfectly fine on my other project. What am I missing?

Thanks

Jack L

Hey @Jack_W_Lewis how are you?

I’ve been testing this and I couldn’t reproduce the issue. It would be great if you could share the rest of the blueprint with me so I can better evaluate the issue.

I would also like to check you Input Action settings as well as your Input Mapping Context.

It looks like your are calling the input in more than one place. But I’d like to test it.

I’ll be waiting for your answer!