InParent == nullptr || !InParent->IsAttachedTo(this) Err

Hi All, I’m getting this error when compiling, It happens about 95% of the time.

Anyone have any insight?

    Ensure condition failed: InParent == nullptr || !InParent->IsAttachedTo(this) [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp] [Line: 1740] 
    Setting up attachment would create a cycle.
    [2020.12.29-17.55.32:426][  0]LogOutputDevice: Error: Ensure condition failed: InParent == nullptr || !InParent->IsAttachedTo(this) [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp] [Line: 1740] 
    Setting up attachment would create a cycle.

Okay it seems to build and run fine if I dont use the debugger in Visual Studio (If I dont launch by pressing f5)

It seemed like updated my Visual Studio and cleaning my build (with Build->Clean Solution) fixed it.