I used Inno Compiler to create an EXE setup file for my game.
It works, except there’s one major issue: My graphics menu—which uses GameUserSettings nodes—no longer works.
Normally, these settings would created a ‘Saved’ folder with the GameUserSettings.ini with all the settings. But after using the Inno Compiler, this folder is not created. Thus, no settings are saved.
Works fine before compiling (in the WindowsNoEditor folder that UE4 creates).
Any help would be appreciated.