Inner frustum resolution

Inner frustum resolution is low, and I played around with almost every setting, but it always stays the same. Iknow how to lower resolution for outter frustum, but can figure out inner frustum.

Evene when i set Inner frustum resolution to 8k is stil pixalated

the inner frustum never renders above the render viewport that contains it — the 8k inner frustum setting is a request, but the actual buffer is the ndisplay node’s output resolution. if the cluster node/machine viewport is 1080p or 4k, the inner frustum renders into that and gets upscaled for the wall, which is exactly the pixelation you see regardless of what the icvfx camera asks for.

checks in order: (1) what is the node actually outputting — ndisplay config viewport/node resolution plus os/gpu driver scaling on that machine? the wall’s native res has to fit inside the node output for the inner frustum to be native. (2) r.ScreenPercentage on the node — anything under 100 shrinks the inner frustum buffer too; force 100 and disable dynamic resolution. (3) upscalers (tsr/dlss) soften the inner frustum — turn them off for a direct comparison. (4) the led processor side: if the processor scales the input, no engine setting fixes perceived sharpness — feed it native wall res or map 1:1.

if the node genuinely cannot output the full wall resolution, the standard answer is a bigger output (stronger gpu, or splitting the wall across two synced nodes) rather than chasing icvfx camera settings — those control what is requested, not where it fits.