Inner frustum of Live Link FreeD tracked camera is laggy

Hey there,
we are using a motion controlled camera (aka cinema robot) and a large TV screen for first tests in virtual production. I managed it to get the tracking of the camera to work using the Live Link FreeD protocol. However, the inner frustum is very jittery. In my opinion, the incoming position data of the robot has a too low frequency. At least, that’s my best guess.

Now to the question. To confirm my assumption, I need to take a closer look at the incoming FreeD data. Is there some kind of data monitor in Unreal to do this, that can also tell me something about the frequency of the data?

If someone has experience using FreeD for ICVFX I would be glad for some further tips to tackle my problem.

Thanks,
Max