Inlcude file in dedicated server build and exclude in game client

Hi
I got custom config file with some strings for dedicated server part, is in game/config/ folder with other .ini files.
I tried Pak Blacklisting thing but the file is copied anyways when packaging game client without compression.

when packaging I can see this warning:
WARNING: The config file ‘Animation_Collate/Config/ServerConfig.ini’ will be staged, but is not whitelisted or blacklisted. Add +WhitelistConfigFiles=Animation_Collate/Config/ServerConfig.ini or +BlacklistConfigFiles=Animation_Collate/Config/ServerConfig.ini to the [Staging] section of DefaultGame.ini

from what I can tell in there are no separate [staging] sections for different build targets there anyways.
So how keep file in one target and exclude from another?

Did you sort this out?

sort of but not in unreal, made it part of script uploading server build to cloud