Hi guys, I am working on this game for a year now, and I finally announced it to the public these days! It has all the core RTS concepts, you build a base, construct units etc., but its all turn based and drawn on paper and parchment.
Some random features include:
- Multiple Factions
- Consecutive Story-Campaign
- Conveyor Belts Built your base with Factorio-Style assembly lines and plan factories
I’ve gotten quite some feedback from different people over multiple internet chats, but I would like to hear as many different opinions as possible. This is my first game, and as I made something rather unusual it seems that I might have failed to get my message across in the trailer. Are there any aspects that you consider especially hard to understand? Do you have any suggestions how to clear things up?
One idea I heard was to make the trailer follow a single unit from production through some battle situations, so it’s easier for the viewer to connect the different shots. I am glad for any comment.