Wondering if it is possible to implement world rebasing from within a blueprint?
I had never heard of world rebasing before, but a quick google search tells me that it resets the world origin to the player’s position. The only info I could find about how to do this in UE4 is: How can I manually rebase the world origin of a level for a player character in blueprints (or other means)?
I don’t think this is something you need to do in UE, to be honest though. If you’re using World Composition, then you can have very large worlds. World Composition User Guide | Unreal Engine Documentation