i know that this question has been asked a LOT of times
I have read these posts but it gave me no real answer
i made a blueprint that inherits from Object. Why? because i don’t have any use for anything else (especially an actor). Now that i want to use it, i have no way to initialize it.
Actually there is nothing to initialize. no data no nothing. i just want the effect of
ExecutionQueue eq = new ExecutionQueue()
where the constructor is empty
when i try to reference it, i get that it is empty
as a programmer, this is driving me nuts
how are you creating (spawning) the object based blueprint? I’m assuming Execution is the object based blueprint?
i am adding a variable of it’s type
Adding the variable isn’t enough, like actor based blueprints they are None until you create an instance and assign it to Execution. You can do this with Rama’s plugin and i believe i saw a thread today about someone submitting a pull request with a node doing this but i can’t remember where.
I haven’t tested it in a while but back in 4.5 or 4.4 crashes aren’t uncommon when using object based blueprints and you can’t inherit object based blueprints.
i don’t need to inherit from it
and i am using 4.6.1 and rama’s victory plugin is for 4.7
i am getting 4.7.5 now. Screenshot by Lightshot the feature was added last month (at that point it probably is in 4.7 not 4.6)
oh that’s just a repeat post, the feature has been in there since 4.4 or 4.5 when i started using it. Good luck with it!