Are any of these currently possible within UEFN and if not are there any plans to add them? I think they will be game changers for UGC creation if added.
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Can you link maps in UEFN (Cross Island Progression / Save Data)? Let’s say you have the player open a door and then it loads the interior in a separate map to save memory?
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Can we create our own menus / UIs yet?
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Can we set our own render distances on props?
Still trying to learn the ropes so I apologize if any of these have clear answers I have missed in the documentation.
Thank you!