My setup is as follows:
- “TileManager” Actor in the level (spawns “tile actor” 1 time)
- player triggers box-trigger component on “tile actor” > communicate via BPI of “TileManager” to spawn another “tile actor”.
As soon as the player tiggers the box-trigger, the infinite loop starts.
Im using the same logic in another project, however that doesnt have the error.
This shouldnt loop as its only spawning when the player hits the box…