[INI] - UE4 not Writing Values

This is how I’ve made mine work.

// Header file
UCLASS(Blueprintable, Config=Input)
class PROJECT_API UMyConfig : public UObject
{
	GENERATED_BODY()

public:
	UFUNCTION(BlueprintCallable)
	void SaveConfig();
	
public:
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings", Config)
	int MyConfigVar;
};

// cpp file
void UMyConfig::SaveConfig()
{
    Super::SaveConfig();
}