i am interested in a custom ini at startup. ( ini generated in code)
i want to pass the ini as a command line arg.
i want to have the ini OUTSIDE of the game directory, and custom per developer.
i understand this may be unusual and atypically unreal.
basically custom settings per user generated in code attached to source control.
i have read the docs and have tried several things, i have stepped through the code.
its kinda of working. i can see it read in the args and place them in Fconfigfile
but when i launch i do not see them updated in the settings.
my command line args are…
-iniFile=D:/tmp/Engine/Config/DefaultEngine.ini
is there a way to get this to work ? am i using the wrong args? (my mistake)
or
do i need to make a change to the engine code? ( feature not implemented)
thanks