Inheriting a billboard component or a workaround

Hi, I need a component for my project that I can add to the actor and move about in the editor.

It needs a visual representation so it’s placement is constantly clearly visible in relation to the parent actor.
Preferably a sprite of some sort.

Basically, a billboard component with a few extra custom properties is exactly what I’m looking for.

But billboard component can’t be inherited in blueprints.

Is there any way I can achieve this without turning my blueprint project into a C++ project?