Inherited component details not showing in blueprint?

I take that to mean, there’s no code to de-serialize and update it? As a test, I recreated some BPs with various flag options and component details didn’t appear. I’ll just keep using my work around and check back every now and then :slight_smile:

When working with Blueprints directly without C++, you can add, rename and remove with no issues - Component details are always visible in the details panel by default. I think it’s fair to assume it would work the same if done in C++.