I take that to mean, there’s no code to de-serialize and update it? As a test, I recreated some BPs with various flag options and component details didn’t appear. I’ll just keep using my work around and check back every now and then
When working with Blueprints directly without C++, you can add, rename and remove with no issues - Component details are always visible in the details panel by default. I think it’s fair to assume it would work the same if done in C++.