Inherited component details not showing in blueprint?

When happens to me, remove the uproperty completely and recompile, make sure the hotload works and editor picks it up, then add it back in. I typically use EditDefaultsOnly, and BlueprintReadOnly.

Sometimes it takes me SEVERAL hotloads and re-compiles for it to pick up the changes. One time I compiled 7 times before it actually updated in the editor. I’m not exactly sure on why it sometimes it takes so long to pick up changes in the editor.