Hey guys!
I’m trying to attach a camera (created in c++) to a mesh’s sockets. (mesh also created in c++):
As you can see, the parent socket is empty, and whenever I click on the magnifying glass, nothing opens up. I tested this by creating a camera component within the blueprint thingy, and it did work.
So it has something to do with blueprint permissions on the camera component, I suppose? Here’s my camera header:
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Camera)
class UCameraComponent* FirstPersonCameraComponent;
So it should work… right? But it dont! xD
Thanks!!