Inherite from UDataTable

Thanks for your contribution, it may help some people looking around data tables. But I don’t think that’s what we were discussing here.

In my case, what I would like would be to override the virtual functions of UDatatable like PostEditChangeProperty of the data table itself. I use them for configuring some blueprint assets and I would greatly like to be able to automatically update some data in my asset as soon as a row is changed.