Hello, I’m creating an RPG game and I have a strange crash:
I have a Class Name AreaCharacterParents_Bp which is a parent of Area AlliesParent which is itself a parent of Lisa_Bp
In this actor, I have a structure reference in the 3, I use it to save competence.
The crash append when I try to add a Variable in this structure :
The crash reporter says the problem stems from an inheritance issue :
So I have Deleted the Lisa class thinking there was corruption in the blueprint, I try to add a variable
and it work. Perfect !
I create a new child from allies parent, like the one I deleted and try to create a new varaible in the structure and the editor crash again …
Have any of you encountered this problem before? And / Or do you know how I could solve it?