I dont know why you think ue4 breaks the rules of oop. It heavily uses. Just create a new C++ actor call living things via he ue4 editor. in the ue4 editor, right click that clasd and select create child class
I dont know why you think ue4 breaks the rules of oop. It heavily uses. Just create a new C++ actor call living things via he ue4 editor. in the ue4 editor, right click that clasd and select create child class