Do Data Assets support inheritance? Not in the “class inheritance” sense, but just in terms of the data they contain. For example, let’s say I want to use Data Assets to hold configuration values for enemies in my game. I’d like to have a base enemy type, then specializations that add or override data on the base enemy type.
Something like this
Enemy_Base_Definition (HP = 5) Enemy_Foo (Faction = Foo, Inherit HP) Enemy_Foo_Caster (Mesh = Foo_Caster, Override HP = 3, Inherit Faction)
Can this be done with Data Assets, or is there another tool that would be more appropriate?