Well, the error says all. There is no such function in any of your base classes.
The OnActorBeginOverlap is a dynamic multicast delegate. And it’s a member of AActor class (see API).
Example usage:
Header
void BeginPlay() override;
UFUNCTION() // required to bind this function to dynamic multicast delegate
void OnActorBeginOverlap_Handler(AActor* OverlappedActor, AActor* OtherActor);
Thanks for your time. This has pointed me in the right direction and I really appreciate it. I want to be sure I’m also doing something else right, related to UFUNCTION.
If I wanted to use “BeginPlay” would I define it in the header like so?
BeginPlay is a function of AActor. So you’ll have to override it. Like so:
void BeginPlay() override;
Also, you don’t have to add UFUNCTION to overriden function as they iherit that from their parents.
Additionally, in most cases there’s no point in adding empty UFUNCTION unless you need to expose given function to UE4 reflection system (that’s why dynamic multicast delegates need that). In your case, the UFUNCTION macro can be skipped.