Inhereted Blueprint Not Allowing Component To Move

I have a custom SceneComponent I wrote in c++. This works completely fine and as intended when place on a blueprint. The issue is when I create a Blueprint of this SceneComponent, a child box component will no long move along with the scene component and I really do not understand why. Below is an image showing 3 box components and a gizmo.

The top one is the c++ SC_GridSystemBase component, the one in the middle is the MySC_GridSystemBase (the blueprint which inherets from the c++ class) and the left is an added box component, can be ignored. As you can see the currently selected component is the blueprint version and it’s box component is not following it. Any help would be very appreciated!