InGameMobileHUD - How to make it?

Hello everyone!
Does anybody know how to make in-game HUD like in the picture below

At the right time I’ve made a left stick(“1” on picture) via TouchInterfaceSetup. And stucked at making buttons. Tried make it as UMG, it works, but it covers sticks.
Pls, help, if you know smthing

omg!
as I understood, UE4 doesn’t support this?

Hi iRYO400,

You can customize the virtual joysticks by making a new Touch Interface Setup in content and setting it in the Input Project Settings (Default Touch Interface). There are a few versions of the Virtual Joysticks in the Engine Content/MobilesResource/HUD. LeftVirtualJoystickOnly might be a good start, then you can add UMG widget with the right buttons.

ok, I found them. but how to work with UMG. I’ve made UMG with buttons on the right side. and, when I test it in the Viewport, buttons work well, but my UMG covers joystick, it becomes disabled.
Mby there is an option to cut UMG…
33 views, and no one of these, never thought about this?

You probably have a hit test visible panel covering the screen.

Hit it with the widget reflector to see what you hit first.

wehoooo! I’ve made it! I just added SetInputGameAndUI Blueprint before creating my UMG widget. and it doesn’t cover joystick