Hmm I only tried in the c++ based template and shootergame, not rly sure what caused it, Is it supposed to include used content from the engine folder? somehow that is no longer occuring for the fonts atleast, wierd that it would also happen on a different computer with a fresh UE4 install, perhaps some project or config setting that I accidentaly changed?
Hello, I faced the same problem today. Solution:
- copy DefaultTextMaterialTranslucent material and RobotoDistanceField font to the game folder;
- modify material to make it use a new font asset lying in the game folder.