So I’m playing a level sequence with a camera in it that takes over from the players headcam for the duration of the scene.
When I press the key to bring up the ingame pause menu, the LS will appear to pause.
When I exit the ingame menu and unpause, the visuals and audio will skip ahead to where they would be playing if I had never paused the game state.
I am using the SET GAME PAUSED command to enact the pause menu.
Am I doing something wrong here, why don’t level sequences respect the SGP command?