Hi, after many headaches getting a successful build together via converting a 4.12.5 project to 4.13 I finally succeeded but all the ‘simple move to’ events I set up aren’t firing so I took it this was down to the engine change.
I have redone them but for some reason they are very inconsistent. I can actually make a copy of a working event, move it over to a slightly different location and it will then refuse to fire. I can see that the trigger is working when simulating but the character will refuse to move. It makes no sense
Is there something different with 4.13 I’m missing? Even then it doesn’t make sense that a fully working event won’t trigger just because it has been moved a few inches to the left. And yes I am remembering to move the nav mesh.
https://s22.postimg.org/jeqgucxf1/2016_10_13_1.png
I need to submit a build asap but I am having this infuriating issue.
Any suggestions would be very welcome!
EDIT: Nm, I’ve decided I’m just going to matinee all of them and get the build packaged.