I am trying to import a landscape I have from Infraworks. When I import it it seems that all of the textures has been made into the same. It’s like it is applying the same material to all the tiles or not respecting the UV.
My workflow is to export to FBX from Infraworks and then import it in TwinMotion. I tested in Blender and here it imports fine.
You can see the issue here. First picture is how it looks in Infraworks and the second is in TwinMotion.
i think it has something to do with your import settings. By default it is collapse by material. Maybe try keeping the hierarchy and enable the fix textures checkbox?