I’m currently researching how to do sound design/implementation as efficiently as I can within UE4 (finding a nice balance between sound quality and memory usage). I’ve been browsing the web for information on how I can keep the memory usage for sound as low as possible, but can’t seem to find much. I came here to ask you guys for some tips or point me to documentation, if you have any it’d be greatly appreciated!
Also, I read about Sound Groups but can’t find any documentation on it. I’d also like to know if the 44.1 kHz sample rate is still the engine standard and I wonder if I can get away with not compressing the assets further in-engine.
Thanks for your help!