I am planning to create a plugin for UE4. But the plugin I want to create needs some information about a static mesh. I want to know if its possible to get that type of information through c++.
Is it possible to know the coordinates of all the polygons of a static mesh that make up the static mesh? Or the coordinates of the triangles of the static mesh? That can be derived from the fbx file.
I am not sure how information in a fbx file is stored or how it is converted in UE4 and stored.