Unreal tell me there is an infinity loop. But there isn’t? My GPU Driver Crashes while the engine was open yesterday which crashes the Editor too and since that i get this problem. (its not crashing because of the engine, its crashed while watching a video). Maybe a bug?
If I spawn 30 and more NPC and everyone fires and hit each other and the player, it may spams to fast the events for the engine that it “thinks” there is a infinity loop?
The Performance is good enough for me, 8ms Gamethread with this unplayable amount of enemies.