Infinity Loop without any loops?

Unreal tell me there is an infinity loop. But there isn’t? My GPU Driver Crashes while the engine was open yesterday which crashes the Editor too and since that i get this problem. (its not crashing because of the engine, its crashed while watching a video). Maybe a bug?

If I spawn 30 and more NPC and everyone fires and hit each other and the player, it may spams to fast the events for the engine that it “thinks” there is a infinity loop?

The Performance is good enough for me, 8ms Gamethread with this unplayable amount of enemies.

OK, I started it in Standalone Game to avoid the loop detection and if an Enemy dies in a trigger, it spamw 10 Piles of Gold instead of one. Focus on this…

Fixed it. After the editor crash yesterday, all the collision settings in defaultengine.ini where missing, and after death the spawning gold piles where now detected by the trigger, which spawns a new pile, the pile triggers the trigger…